The game now features voiced presenters, which can be neatly divided into two types.
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Thankfully the game allows its music to be easily disabled, and there's nothing stopping you from playing your own music on the PC whilst the game is running. The idea is interesting, but in a game in which you're actively encouraged to restart every time you make the smallest mistake, it can be quite irritating to hear only the first part of each song over and over again. The new audio is dynamic, transitioning to different sections of a song as the player passes through new checkpoints. Rather than a single music track playing throughout the duration of a level, the music restarts and shuffles every time the player restarts a race. The audio has gone through some big changes since previous entries in the series. The visual style, on the other hand, has been completely overhauled with a vibrant new arcade/festival theme, and the game is looking better than ever. Not much has changed mechanically since Trackmania 2 (something I'm sure many returning players will be glad to hear), which is to say that the core gameplay is still all about nailing the perfect line on short but wildly varying tracks - with instant restarts only ever a button press away. Not much has changed mechanically since Trackmania 2 (something I'm sure many returning players will be glad to hear), which is to say that the core gameplay is still all Trackmania Turbo is a game that knows exactly what it is, and relishes in it. Trackmania Turbo is a game that knows exactly what it is, and relishes in it.