Likewise, if we play with the pan control, an orange line appears alongside the blue one on the audio track, and the music pans from left to right as we alter the control. You’ll notice that those square boxes are back on the volume line, but this time they are appearing automatically in conjunction with your movements on the volume control. Grab the volume control and move it around. Below the 6 icons, you will note that all the audio tracks have a separate volume and pan control. Now we hit shift + spacebar to play the music from the top. Move it to ‘automation write (touch)’ and tick the ‘show automation controls’ box. Currently it may be set to ‘automation off’. Click on the ‘automation settings’ sun shaped icon (actually it’s a machine cog for ‘Automation’). ‘arm for record’/’invert track phase’/’track FX’/’automation settings’/’mute’ and ‘solo’. Next, go to the ‘track name’ box in the ‘track header’ there are 6 icons. Hit ‘V’ as before to insert our volume line. In Vegas you can automate both the volume and pan functions on each individual audio track.įirst, go to the ‘track header’ and highlight the ‘Music Bed’ track. OK, so creating all those square blocks and laboriously altering each one is no fun? Well, there is another way. A gradual fade in of the music over the last 2.5 seconds of the voice over may be effective, but be aware that every syllable of the spoken word has to be clear and audible before bringing the music back in to reclaim those frequencies. When you’re happy with the introduction, do the same at the end of the voice over to bring the volume of the music back up to 0.00db. So a little compensation may be needed there. Take into account we may be compressing the audio at a later time, which will bring the hidden frequencies forward. You’ll need to use your ears to judge when a mix is right. You may be surprised just how much you need to dip the volume so that the voice over takes precedent over the music. Pull the second block down and note the reduction in gain at that point. Let’s begin a fade at 2 seconds into the music file. Using a number of these square blocks on the volume line, we can accurately alter the gain on an individual track and mix it with the other elements accordingly. If you now grab the box with your curser and pull it downwards you will notice that the volume alters. A box attached to this square should read 0.0db. Double click, and a square block will appear on the line (see illustration).
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Take that pointed finger along the line until it is directly under the start of the ‘Voice Over’ file on the track above. The curser changes from an arrow into a pointing finger. Approach this blue line with your mouse curser. A blue line will appear along the entire length of the track dissecting the stereo channels of our music file. Then hit ‘V’ on your keyboard (That’s ‘V’ for volume.).
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Highlight the music track (‘Music Bed’) by clicking in the ‘track header’. Yes, of course, we need to dip the music under the ‘Voice Over’ file so that both elements mix together in perfect harmony.Īgain, there are a few optional ways we can do this. But what’s this? When it hits the voice over, our limiter is working overtime, peaks are in the red and the voice over is completely lost in amongst a muddy dirge of frequencies. We click shift + spacebar to play from the start of the project and the music plays in nicely. Now we should get a nice couple of seconds of music before the voice over kicks in. So with the music at 00:00:00, we now place the voice over at 00:00:02.500. This gives us 2.5 seconds of music to use at the start and end of the promo to wrap around the voice. Our voice over is 30 seconds long, while thanks to timestretching, the music is now 35 seconds in duration. In this exercise we continue with our project to produce a 35 second promo ad for a garden centre, by examining ways to mix, add FX and then render our finished project.
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In part one of this tutorial, we looked at importing and timestretching audio files in Sony Vegas Pro 8 ®.
#How to install pressets in sony vegas pro 16 series#
By Simon Power In this series of articles we will be offering fundamental help and advice to amateur and semi-pro audio/visual producers who use Sony Vegas and want to incorporate music, voice overs and SFX in their productions.